I-US Internal patterns refer to the topology, entities, relations and rules that construe the FCM simulation architecture and the agents play-field of an I-US build.
I-US Internal patterns include configuration (values) of mandatory boundary conditions (set via a questionnaire or assumed as default, do-nothing values as default), configuration values of mandatory global parameters, configuration of the study focus (settings dependent on the focus question / decision case)
• Influence FCM base schema. The k-SDSS comes with a base schema (the topological scaffold of influence relations among concepts) that results from the domain knowledge design.
• The I-US agents behaviour model is a piece of digital information prescribing how the agents interact among them and with the play-field non-agent entities. It has been defined at design time and refers to the topology, entities, relations and rules that construe the agents play-field of an I-US build. The I-US Internal patterns cannot be changed by the agents.