<?xml version="1.0" encoding="utf-8"?><!DOCTYPE Zthes SYSTEM "http://zthes.z3950.org/schema/zthes-1.0.dtd">  <Zthes><term><termId>99</termId><termName>I-US Internal patterns</termName><termType>TT</termType><termLanguage>en-EN</termLanguage><termVocabulary>SYMSITES</termVocabulary>	<termStatus>active</termStatus>	<termApproval>approved</termApproval>	<termSortkey>I-US Internal patterns</termSortkey><termNote label="Scope"><![CDATA[ <p>SYMSITES k-SDSS</p> ]]></termNote><termNote label="Definition"><![CDATA[ <p>I-US Internal patterns refer to the topology, entities, relations and rules that construe the FCM simulation architecture and the agents play-field of an I-US build.<br />I-US Internal patterns include configuration (values) of mandatory boundary conditions (set via a questionnaire or assumed as default, do-nothing values as default), configuration values of mandatory global parameters, configuration of the study focus (settings dependent on the focus question / decision case)<br />• Influence FCM base schema. The k-SDSS comes with a base schema (the topological scaffold of influence relations among concepts) that results from the domain knowledge design.<br />• The I-US agents behaviour model is a piece of digital information prescribing how the agents interact among them and with the play-field non-agent entities. It has been defined at design time and refers to the topology, entities, relations and rules that construe the agents play-field of an I-US build. The I-US Internal patterns cannot be changed by the agents.</p> ]]></termNote><termNote label="Definition"><![CDATA[ <p>I-US Internal patterns refer to the topology, entities, relations and rules that construe the FCM simulation architecture and the agents play-field of an I-US build.<br />I-US Internal patterns include configuration (values) of mandatory boundary conditions (set via a questionnaire or assumed as default, do-nothing values as default), configuration values of mandatory global parameters, configuration of the study focus (settings dependent on the focus question / decision case)<br />• Influence FCM base schema. The k-SDSS comes with a base schema (the topological scaffold of influence relations among concepts) that results from the domain knowledge design.<br />• The I-US agents behaviour model is a piece of digital information prescribing how the agents interact among them and with the play-field non-agent entities. It has been defined at design time and refers to the topology, entities, relations and rules that construe the agents play-field of an I-US build. The I-US Internal patterns cannot be changed by the agents.</p> ]]></termNote><termCreatedDate>I-US Internal patterns</termCreatedDate><relation><relationType>UF</relationType><termId>100</termId><termName>K-SDSS Internal patterns</termName><termType>ND</termType></relation></term>  </Zthes>